Effect of tilt awareness intervention on the level of tilting among college online mobile gamers
| dc.contributor.adviser | Dacles, Prince Joash L. | |
| dc.contributor.author | Sullano, Jimwhel S. | |
| dc.contributor.author | Sodusta, Nathaniel Josh J. | |
| dc.contributor.author | Alcallaga, Erica A. | |
| dc.contributor.author | Plondaya, Aubrey C. | |
| dc.contributor.author | Solar, Mark Gio G. | |
| dc.date.accessioned | 2026-05-07T09:12:10Z | |
| dc.date.available | 2026-05-07T09:12:10Z | |
| dc.date.issued | 2025-05 | |
| dc.identifier.citation | Sullano, J. S., Sodusta, N. J. J., Alcallaga, E. A., Plondaya, A. C., & Solar, M. G. G. (2025). Effect of tilt awareness intervention on the level of tilting among college online mobile gamers [Unpublished bachelor's thesis]. Central Philippine University. | en_US |
| dc.identifier.uri | https://hdl.handle.net/20.500.12852/3828 | |
| dc.description | Abstract only | en_US |
| dc.description.abstract | Online mobile gaming has been very popular recently, either for fun or competitive reasons. However, for some players, they may feel frustrated and angry and it is termed as 'tilt' particularly used in competitive settings. Tilting can lead to decreased enjoyment of games, increased stress, and cognitive dysregulation which poses a risk to a player‘s mental and emotional well-being when left unchecked. The study aims to identify the participants‘ level of tilting before and after playing an online mobile game called Mobile Legends: Bang Bang (MLBB) with the help of a psychoeducational intervention. This study used a true experimental research design to measure the significant effect of Tilt Awareness Intervention, in the levels of tilt among online mobile gamers. A total of sixty (60) Bachelor of Science in Psychology students participated in this study through a simple random sampling. The study utilized the pretest-posttest design in measuring the participant‘s levels of tilt using the instrument adopted in the research of Morales et al. (2024) the Level of Anger Scale (LAS). For the level of tilting in the pretest when grouped according to the control group (M=2.46, SD=.737) and experimental group (M=2.26, SD=.709), both results show low level of tilting. For the level of tilting in posttest when grouped according to the control group with no intervention (M=2.34, SD = 0.763), and the experimental group with intervention (M=2.19, SD = 0.673), both results show a low level of tilting. For the respondent‘s level of tilting between the pretest and posttest of the control group (t =.863, p = .395, d = .16), and the experimental group (t = .609, p = .550, d = .11), the analyses the analysis revealed a non-significant difference for both groups. The results revealed that the Tilt Awareness Intervention did not have a significant effect on the participants‘ level of tilting which may imply that it needs improvement. | en_US |
| dc.format.extent | 129 leaves | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Central Philippine University | en_US |
| dc.subject.ddc | Filipiniana Theses 150.72 Su531 | en_US |
| dc.subject.lcc | BF 76.5 .S85 2025 | en_US |
| dc.subject.lcsh | Video games--Psychological aspects | en_US |
| dc.subject.lcsh | College students--Psychology | en_US |
| dc.subject.lcsh | Behavior modification | en_US |
| dc.subject.lcsh | Self-control | en_US |
| dc.subject.lcsh | Anger--Control | en_US |
| dc.title | Effect of tilt awareness intervention on the level of tilting among college online mobile gamers | en_US |
| dc.type | Thesis | en_US |
| dcterms.accessRights | Limited public access | en_US |
| dc.description.bibliographicalreferences | Includes bibliographical references | en_US |
| dc.contributor.chair | Pamocol, Darril F. | |
| dc.contributor.committeemember | Pamocol, Darril F. | |
| dc.contributor.committeemember | Wong, Pauline Marie D. | |
| dc.contributor.committeemember | Ermitaño, Jade S. | |
| dc.contributor.department | College of Arts and Sciences | en_US |
| dc.description.degree | Bachelor of Science in Psychology | en_US |

