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dc.contributor.adviserNg, Anfernee Joan
dc.contributor.authorDela Cruz, Jiverlee
dc.contributor.authorLomigo, Kyle Dominic
dc.contributor.authorSolas, Kert Jem
dc.contributor.authorTardaguela, Angelika Mari
dc.date.accessioned2026-02-04T10:41:18Z
dc.date.available2026-02-04T10:41:18Z
dc.date.issued2025-01
dc.identifier.citationDela Cruz, J., Lomigo, K. D., Solas, K. J., & Tardaguela, A. M. (2025). The design and development of Kulturang Pinoy: A mobile 2D game [Unpublished bachelor's special paper]. Central Philippine University.en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12852/3641
dc.descriptionAbstract onlyen_US
dc.description.abstractTraditional Philippine history education struggles with low engagement and retention, with 49.8% of 221 surveyed students finding lectures unengaging, 40.7% struggling with complex concepts, and 37.1% saying history is irrelevant. This thesis presents Kulturang Pinoy, a 2D mobile role-playing game designed to enhance interest and understanding of Philippine history and culture through interactive learning. The objectives were to develop an engaging platform with a historical encyclopedia and mini-games reflecting Filipino cultural practices. Developed using Unity, Firebase for authentication and cloud storage, and Agile Scrum methodology for the software development life cycle, the game features three narrative acts: Life Before Colonization, The Battle for Mactan, and Confrontation with Sakim while integrating mini-games (e.g., boat-rowing, quizzes) and an unlockable encyclopedia. Usability tests with 30 participants (aged 9–27) achieved 95.3% success in authentication, 100% in encyclopedia access, and 94.9% in mini-game completion, improving from pre-final results (92%, 100%, 70%) after fixing glitchy animations and login issues, though minor jump animation and background visual concerns persisted. Surveys showed 78.3% of students found interactive methods effective in learning history (50.2% said effective and 28.1% said highly effective) and 62.5% of 136 parents were likely to encourage game use. Kulturang Pinoy successfully merges education and technology, encouraging deeper cultural appreciation through engaging gameplay, with recommendations for enhanced graphics, expanded historical eras, and cross-platform compatibility to broaden its educational impact.en_US
dc.format.extentviii, 132 leavesen_US
dc.language.isoen_USen_US
dc.publisherCentral Philippine Universityen_US
dc.rightsCC0 1.0 Universal*
dc.rights.urihttp://creativecommons.org/publicdomain/zero/1.0/*
dc.subject.lccQA 76.758 .D45 2025en_US
dc.subject.lcshVideo gamesen_US
dc.subject.lcshVideo games--Designen_US
dc.subject.lcshVideo games in educationen_US
dc.subject.lcshEducational games--Design and constructionen_US
dc.subject.lcshInteractive multimediaen_US
dc.subject.lcshUnity (Electronic resource)en_US
dc.subject.lcshApplication software--Developmenten_US
dc.subject.lcshAgile software developmenten_US
dc.subject.lcshUser interfaces (Computer systems)--Testingen_US
dc.subject.lcshFirebasesen_US
dc.subject.lcshBattle of Mactan (Philippines : 1521)en_US
dc.subject.lcshFantasy gamesen_US
dc.subject.lcshVideo games--Programmingen_US
dc.titleThe design and development of Kulturang Pinoy: A mobile 2D gameen_US
dc.typeSpecial paperen_US
dcterms.accessRightsLimited public accessen_US
dc.description.bibliographicalreferencesIncludes bibliographical referencesen_US
dc.contributor.committeememberConde, Francis John
dc.contributor.committeememberJayme, Mary Kristine
dc.contributor.committeememberLasaga, Sian Paul
dc.contributor.committeememberParreño, Marjee Rose
dc.contributor.departmentCollege of Engineeringen_US
dc.description.degreeBachelor of Science in Software Engineeringen_US


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CC0 1.0 Universal
Except where otherwise noted, this item's license is described as CC0 1.0 Universal